I've been thinking about building a MMO of sorts for the longest time, and during one my many "thinking sessions" I came up with this question: "Has anyone built a game where it is purely an API and People create their own clients?"
In a nutshell the game would exist as a REST endpoint, that exposes a number of APIs covering all the possible interactions with the game. Here are some examples:
user signup
- Register a new userstart quest
- Initiate a questend quest
- Checks for end quest criteria, awards items/xp etc...
Obviously a great deal more throttling/validation would have to be employed to prevent cheating, but it would be no different than any other web service.